Thursday, April 17, 2014

Screencasting in Chrome With Snagit: Quick Tutorial

In March, I was excited to hear that Techsmith released a screencasting feature for the Snagit Chrome App & Extension.  I quickly realized that this beta release required a few additional steps.  Fortunately, Techsmith created a tutorial video explaining how to set up your Snagit App to enable this experimental feature.  
After viewing the video and testing it out a bit, I thought it would be helpful to create a guide with screenshots for those who wanted to experiment with this new feature.  (Google Doc Version Here)
Below is a quick, step-by-step guide to enable screencasting for your Snagit Chrome App. 

1. Install both the Snagit App & Snagit Extension

Snagit Tutorial Pic 1.jpg

2. Open Snagit App


Snagit Tutorial Pic 2.jpg


3. Open Settings


Snagit Tutorial Pic 3.jpg


4. Check Box labeled ENABLE EXPERIMENTAL FEATURES


Snagit Tutorial Pic 4.jpg


Once checked, the Input Audio Level will display.


Snagit Tutorial Pic 5.jpg


6. Create New Screen Recording

Snagit Tutorial Pic 6.jpg


7. Configure Screen Recording
(This screen & instructions may look different depending upon your OS.  After Chrome restart, this will not have to be done again.)


Snagit Tutorial Pic 7.jpg



8. Select Recording Area


Snagit Tutorial Pic 8.jpg


9. Screen Sharing Alert Will Display.  Click “Stop Sharing” when complete.


Snagit Tutorial Pic 9.jpg

10. Preview Video & Share

Snagit Tutorial Pic 10.jpg

Share Via YouTube or Google Drive


Snagit Tutorial Pic 11.jpg

YouTube Sharing Option

Snagit Tutorial Pic 12.jpg


Drive Sharing Option

Link to your video in Drive will be displayed.

Snagit Tutorial Pic 13.jpg

Video will be saved into your TechSmith folder by default. 


Snagit Tutorial Pic 14.jpg


I hope this helps, if you have any questions just let me know or ask the awesome team over at TechSmith

Tuesday, April 15, 2014

Augmented Reality Workshop - Providence, 4/29

I am excited to host the upcoming Augmented Reality Workshop at the Highlander Institute in Providence on April 29th from 4:00-5:30.  If you are in the region and interested in this rapidly developing technology that is bursting with potential for education, we'd love to have you join us for a fun night of hands-on learning!  We teachers need some sandbox time too after all...  

If interested in attending the event, click here for the registration page.  Event details are also included below.

Augmented Reality Workshop

Highlander Institute

Tuesday, April 29, 2014 from 4:00 PM to 5:30 PM (EDT)

Providence, RI


Event Details

Educators around the nation are realizing the awesome potential for augmented reality (AR) in education. In contrast to virtual reality, augmented reality is a rapidly developing technology that adds graphics, sounds, and real-time feedback to the natural world. How much does it cost? If you have access to any iOS or Android device, most AR apps are actually FREE!

How can AR be utilized in education? That is what you will discover in this interactive and high energy workshop. We will experiment with AR apps such as SkyView, Spacecraft 3D, AR Flashcards & Space, Chromville, ColAR Mix, Daqri, Anatomy 4D, Enchantium Musical Strings, Elements 4D, and Aurasma. This workshop will also provide educators with the opportunity to create their own personalized AR experiences using the powerful Aurasma app.

Goals:
- Recognize how augmented reality can be leveraged to engage students and enhance learning.
- Develop personalized augmented reality experiences.

Audience:
K-12 Educators
Although iPads will be available, participants are encouraged to bring their own iOS or Android devices with many of the above mentioned apps installed. (Advised but not necessary to engage in this awesome session!)

               AR1         AR2   
AR3

Friday, April 11, 2014

AR Projects With Aurasma

Since first discovering augmented reality and recognizing the tremendous potential that it has in education, I have been trying to develop ways to effectively integrate this incredible technology in our history courses.  Since then we have used Aurasma for two major and ongoing class projects...

AR Wall

Students used Aurasma to create primary source images that "come to life."  They first identified images for their world religions project, then created short videos explaining the source as well as its significance.  These images were then taped to a wall so that anyone with the app could view the aura videos as they hovered over each trigger image.   (See video below)

AR Text

Similarly, the AP European History students have been tagging primary source images in our textbook with videos explaining their meaning and historical significance.  Now, when students hover their device over images throughout the book, videos of their classmates will appear providing them with additional insight.  Certainly a new way to review for the AP test!

Below is a quick video that students created demonstrating how Aurasma was used for each project. (View on YouTube)